Nathaniel Morihara·Aug 13, 2024Beware of Glue WorkBe deliberate about your career and how you spend your time
Nathaniel Morihara·Feb 21, 2024Impressions of Lambda + DynamoDB for Indie Game Level StorageA software engineer’s opinions using these technologies for the first time
Nathaniel Morihara·Jun 6, 2023How to Overcome to “Curse of Knowledge”Discrete, actionable tips for explaining things when you know too much
Nathaniel Morihara·Aug 1, 2021Pixel Art For BeginnersLessons learned from my first time creating pixel art for a game
Nathaniel Morihara·May 25, 2021How To: Fix Gaps Between Tiles in GodotHow to get rid of gaps or seams that can appear between tiles in a Godot Tilemap.A response icon1A response icon1
Nathaniel Morihara·May 15, 2021How To: Fix “apksigner error” When Exporting for Android with GodotHow to fix the “‘apksigner’ returned with error #1” error if you come across it when trying to export your Godot project for Android.
Nathaniel Morihara·May 13, 2021Game Dev Journal Entry 4: Second Game Jam PostmortemReflecting on what went well, what could’ve been better, and what I want to do going forward after developing my second game jam game.
Nathaniel Morihara·Apr 12, 2021Game Dev Journal Entry 3: First Game Jam Post-MortemReflection on my first game jam — what went well, what could’ve been better, and going forward
Nathaniel Morihara·Feb 1, 2021Game Dev Journal Entry 2: Why This Time Will Be Different — Strategies for Finishing a ProjectMy new, personal strategies for making time for game development and motivating me to publish games.
InCompass True NorthbyNathaniel Morihara·Jan 26, 2021Catching Up with the World — Go Modules in a MonorepoCompass’s journey migrating our monorepo onto Go ModulesA response icon1A response icon1