Nathaniel MoriharaImpressions of Lambda + DynamoDB for Indie Game Level StorageA software engineer’s opinions using these technologies for the first time6 min read·Feb 21, 2024----
Nathaniel MoriharaHow to Overcome to “Curse of Knowledge”Discrete, actionable tips for explaining things when you know too much3 min read·Jun 6, 2023----
Nathaniel MoriharaPixel Art For BeginnersLessons learned from my first time creating pixel art for a game8 min read·Aug 1, 2021----
Nathaniel MoriharaHow To: Fix Gaps Between Tiles in GodotHow to get rid of gaps or seams that can appear between tiles in a Godot Tilemap.2 min read·May 25, 2021--1--1
Nathaniel MoriharaHow To: Fix “apksigner error” When Exporting for Android with GodotHow to fix the “‘apksigner’ returned with error #1” error if you come across it when trying to export your Godot project for Android.2 min read·May 15, 2021----
Nathaniel MoriharaGame Dev Journal Entry 4: Second Game Jam PostmortemReflecting on what went well, what could’ve been better, and what I want to do going forward after developing my second game jam game.4 min read·May 13, 2021----
Nathaniel MoriharaGame Dev Journal Entry 3: First Game Jam Post-MortemReflection on my first game jam — what went well, what could’ve been better, and going forward5 min read·Apr 12, 2021----
Nathaniel MoriharaGame Dev Journal Entry 2: Why This Time Will Be Different — Strategies for Finishing a ProjectMy new, personal strategies for making time for game development and motivating me to publish games.4 min read·Feb 1, 2021----
Nathaniel MoriharainCompass True NorthCatching Up with the World — Go Modules in a MonorepoCompass’s journey migrating our monorepo onto Go Modules9 min read·Jan 26, 2021--1--1
Nathaniel MoriharaGame Dev Journal Entry 1: Deciding on a Game EngineFirst entry in a series of posts sharing my experience developing games. Here I share my process deciding on a game engine.4 min read·Jan 26, 2021--1--1