Nathaniel MoriharaBeware of Glue WorkBe deliberate about your career and how you spend your timeAug 13Aug 13
Nathaniel MoriharaImpressions of Lambda + DynamoDB for Indie Game Level StorageA software engineer’s opinions using these technologies for the first timeFeb 21Feb 21
Nathaniel MoriharaHow to Overcome to “Curse of Knowledge”Discrete, actionable tips for explaining things when you know too muchJun 6, 2023Jun 6, 2023
Nathaniel MoriharaPixel Art For BeginnersLessons learned from my first time creating pixel art for a gameAug 1, 2021Aug 1, 2021
Nathaniel MoriharaHow To: Fix Gaps Between Tiles in GodotHow to get rid of gaps or seams that can appear between tiles in a Godot Tilemap.May 25, 20211May 25, 20211
Nathaniel MoriharaHow To: Fix “apksigner error” When Exporting for Android with GodotHow to fix the “‘apksigner’ returned with error #1” error if you come across it when trying to export your Godot project for Android.May 15, 2021May 15, 2021
Nathaniel MoriharaGame Dev Journal Entry 4: Second Game Jam PostmortemReflecting on what went well, what could’ve been better, and what I want to do going forward after developing my second game jam game.May 13, 2021May 13, 2021
Nathaniel MoriharaGame Dev Journal Entry 3: First Game Jam Post-MortemReflection on my first game jam — what went well, what could’ve been better, and going forwardApr 12, 2021Apr 12, 2021
Nathaniel MoriharaGame Dev Journal Entry 2: Why This Time Will Be Different — Strategies for Finishing a ProjectMy new, personal strategies for making time for game development and motivating me to publish games.Feb 1, 2021Feb 1, 2021
Nathaniel MoriharainCompass True NorthCatching Up with the World — Go Modules in a MonorepoCompass’s journey migrating our monorepo onto Go ModulesJan 26, 20211Jan 26, 20211